Bone

Object Mode > Add > Armature

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Select Armature symbol > Check box "In Front"

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First of All, set the Root Bone.

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You can add bones.
Edit Mode > Armature > Extrude

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You can mirror bones.
Select bones to mirror > Right Click > Names > Auto-Name Left/Right

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Select bones to mirror > Right Click > Symmetrize

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Now, bones are copied on the other side.

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Link the object and the bones.
Object Mode > Parent > With Automatic Weights

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