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Inverse Kinematics
After you have set bones in the object.
Object Mode > Add > ArmatureSet it around the top of the object. > Name it "Target" > Blank the "Deform Check Box"
Select the top bone of the object.
Add Bone Constraint > Inverse Kinematics
Target "Armature" > Bone "Target"
Now, all parts of the object follows the Target bone.
For moving in all directions, you have to set the POLE.
Add single bone > Name it "Pole" > Blank the "Deform check box"Select the top bone of the object. > Pole Target "Armature" > Bone "Pole"
Then, you can move the object in any direction with all bones of the object